Amazon Games’ New World MMO launched with a peak of over 900,000 players; a very strong start for a new studio. But since its release at the end of September, the game has already faced a rapid decline. is New World dead, or can they bring players back with new updates?
While we expect to see drops in active players shortly after a game’s release, the drop from 913,027 to a 24-hour peak of 258,136, which was taken on a weekend, is huge.

Why is New World dying?
Many have chalked the game’s active player base dying down to the company not listening to its players. The game hit a rocky start with multiple issues on launch, leaving players in massive queues to get into their server.
They later added server transfers and gave the wrong information about the logistics of transfers. This lead to even more players being angry at the company.

Amazon Games later corrected this and announced that players in fact would not be able to transfer from a US server to an EU one, meaning many players had wasted their time on a server not local to their region.
On top of this, there have been issues where they have allowed HTML through chat. This allows players to inject code through the chat causing games to crash. It even shut down the games’ trading system completely, due to an exploit that they missed.
The game does feel unique, but at the same time, I couldn’t help feeling like there’s a lack of content. If you want to grind, there are tons of skills to get up. You can group up with friends and do some dungeons, or engage in some PVP.
But beyond that, the game at times can feel somewhat lacking.
That being said, it’s not a bad game. I personally enjoyed playing it very much, but it didn’t take long before I hit max level and started to get bored. Beyond the repetitive chores, there was little else to do, hopefully, something future content can cure.
Is New World dead? Not completely, but for a game that’s only been out a very short time, it already feels like it’s on its last leg. Amazon is going to have to start listening to its consumers if they want to rectify this issue.
3 comments
Although these things did happen, Amazon put a clamp down on gold sellers, the chat issues and many other problems. They also put a end to a gold duping hack which is why they shut down the trading posts in the first place. I’d also add that all the players that rushed in and burned to level 60 then left because they thought it was over missed out on everything. When they come back they will find themselves far behind. You see hitting level 60 is just the start. There’s a thing called “watermarking” where you pretty much level up each slot in your inventory. It effects how things will drop for you. All these people that left will have a watermarking most likely in the 500 to 510 range even if they are wearing level 600 gear. Everyone that stayed and leveled their watermarkings up to 600 will be far ahead. Word on the street is that 620 gear is coming. Well guess what? All the people with 600 watermarkings will have a way better chance at range 591 – 620 gear dropping and the others that left will have a range of 500 to 620 with a very very low chance of anything over 590. Plus all the dungeon runs I know they didn’t do. Yeah they are gonna regret it.
This is entirely the issue – WM is a GARBAGE in-game system for gear / increasing your gear. Raids, dungeons, PVP, vendors, etc is what I want – not some ridiculous 2 level increase grind that never ends and has the same repetitive nature over and over. New World is done for if it doesn’t do better.
WM is a garbage system that essentially makes anyone that leveled their crafting a complete and utter waste of time. There were so many bugs when the game released that simply should not have been there for a “Full Release” title simply because of lazy coding and lack of actual testing. Its like they paid a bunch of drunk college kids for an amazing idea then made them code it while still drunk.