Day two has wrapped up, bringing BlizzCon 2026 to an end. Across the weekend, we got a new StarCraft game, a whole new World of Warcraft experience, a lot of Diablo news, and, of course, an evil cow and an army of fish people.
While Saturday was packed with major announcements, including Diablo V, StarCraft, and World of Warcraft: Forever, Sunday was much more about the details. Blizzard used Day 2 to dig deeper into what had already been announced, while the community side of BlizzCon took over with QuestWatch, the March of the Murlocs, esports finals, and live music.
There was still a little controversy hanging over the show, though.
The Skyborne Controversy Followed WoW: Forever Into Day 2
Sunday began under the slight cloud of the Skyborne controversy following Saturday’s World of Warcraft: Forever announcement.
Forever itself is included with an existing World of Warcraft subscription or Game Time, meaning players do not have to buy a separate base game. However, the new playable Skyborne race and its Zephras Isle starting experience are included in the optional $29.99/£25.99 Skyborne Heroic Pack rather than the subscription.
Reaction has been mixed. Some players are happy that Forever itself comes at no additional cost beyond the existing subscription and see the Skyborne as optional paid content. Others argue that locking the headline new playable race behind an additional purchase sets an uncomfortable precedent in a game they already pay for monthly.
Blizzard has explained why it chose another elf race for Forever, although that explanation did not address the separate criticism surrounding the $29.99/£25.99 paywall.
Lead classic designer Tim Jones explained that elves have historically been extremely popular with WoW players, but that explanation has not exactly killed the debate. Knowing Blizzard believes elves are particularly popular with players has arguably only added fuel to criticism over putting the new race behind a paid pack.
Beyond that, and the usual convention grumbling about queues, organization, access, and merchandise that tends to happen whenever you put a lot of people in the same place, day two was largely about digging into the games themselves.
World of Warcraft: Forever Got Much Clearer
The plans for World of Warcraft: Forever became considerably more detailed during Sunday’s deep dive.
Blizzard reiterated that Forever is designed as a permanent third World of Warcraft experience, rather than a temporary season, another mode, or a Classic reset.
The day two panel detailed Legacy progression, a new Camping system, optional transmog, Classic and modern visual presets, HD or SD character models, restored Classic animations, and official controller support.
Blizzard also confirmed that there will be no flying mounts and no level scaling, keeping exploration and leveling closer to the feel of the original World of Warcraft. PvP players are getting the Darkspear Islands, a new 15v15 Battleground combining control points with flag capture and defense.
Camping is particularly interesting. Players will be able to build campfires, with other players stopping by and contributing through their professions to unlock shared campsite buffs.
There are already plans beyond the November 4 launch too. New raids begin unlocking December 9, followed by more raids, dungeons, PvP updates, quests, world content, Hardcore support, and a revamped classic raid.
Forever is considerably more than “Classic with some new quests.” Blizzard intends to keep the level cap at 60 while continuing to expand this version of Azeroth through major updates, new stories, new regions, and additional race and class combinations rather than simply following the same expansion path WoW already took.
Diablo IV’s Amazon Gets a Proper Deep Dive
Diablo IV’s upcoming Amazon class got a much more detailed reveal on Day two.
Blizzard outlined four main Amazon archetypes: Champion, Skirmisher, Ranger, and Commander.
Champion focuses on sword-and-shield combat, Skirmisher uses agile hit-and-run attacks with javelins, Ranger focuses on precision bow combat, and Commander fights with groups of summoned Valkyries.
The Amazon arrives through a Class Pack in the first half of 2027. Blizzard has not announced the price yet, saying purchase details will come closer to release.
Diablo IV Is Looking Back Across 30 Years
Season of Hell’s Legacy, which was announced on Saturday got its proper deep dive on Sunday.
The season celebrates Diablo’s 30th anniversary by revisiting characters, locations, bosses, and loot from throughout the franchise’s history.
Deckard Cain returns, while players face echoes of Diablo, Baal, and Mephisto in recreated locations including Tristram Cathedral, the Worldstone Chamber, and the Durance of Hate.
Blizzard also revealed Waking Nightmares, which recreate memorable areas and encounters from Diablo I, Hellfire, Diablo II, Diablo III, and Diablo Immortal. Nearly 20 returning bosses are involved, alongside familiar characters including Leah.
Nine legacy Unique items are also being permanently added to Diablo IV, including Leoric’s Crown and the Stone of Jordan.
One particularly welcome returning feature is Rebirth, which allows players to carry a character’s identity and legacy from one season into the next rather than starting completely fresh every time.
War Plans progression will also become shared across eligible characters on an account, while Blizzard confirmed that future seasons will continue the Cult of the Dead storyline established by the current seasonal arc.
Most Importantly, Mooooophisto Was Back
Blizzard’s ridiculous demonic cow returned for the Divine Bovine Community Challenge, with the normal global World Boss temporarily replaced by Moophisto from September 12 through September 14.
Both BlizzCon attendees and players at home could take part.
The community was challenged to defeat Moophisto 300,000 times, with every successful kill adding to the global total. Hitting the target unlocks the Moomento Mori Mount Trophy for players in Season of Hell’s Legacy.
Blizzard itself described him as “udderly malevolent,” while also managing to work “cownter,” “cow-veted,” and “moostery” into the official announcement.
I fear someone at Blizzard was enjoying this far too much.
Not Every Diablo Fan Was Happy
Moophisto was not enough to placate everyone.
Some longtime Diablo fans have voiced disappointment that a BlizzCon built around the franchise’s 30th anniversary produced no new game announcements for Diablo I, Diablo II, or Diablo III themselves, with Diablo V not coming until spring 2029.

Blizzard has also said that no further Diablo IV expansions are currently planned after Lord of Hatred. Instead, seasonal stories will continue while the franchise begins moving toward Diablo V.
StarCraft Is Still a Long Way Away, but Blizzard Seems Serious About 2030
StarCraft didn’t receive another huge reveal on day two, but a few more details emerged from developer interviews.
Spring 2030 remains a release window rather than an exact date, but project lead Dan Hay says announcing that window so early demonstrates how serious Blizzard is about the project and that the team feels confident about the target.
We also learned that the new open-world shooter is set around 70 years after the events of StarCraft II: Legacy of the Void, giving Blizzard plenty of distance from the existing story while keeping it firmly inside the established universe.
2030 still feels extraordinarily far away, but Blizzard certainly appears to want players to know it is committed.
Overwatch Day 2 Was More About the Details
Overwatch’s Sunday discussion remained focused on new Support hero Doctrine and the reasoning behind the major Sombra and Roadhog reworks.
Sombra moving from Damage to Support is a particularly significant change for such a long-established hero, while Blizzard has discussed its aim of making Roadhog feel less frustrating to play against.
Additionally, the new Watchpoint: Grimsvötn map, Doctrine, and the conclusion of The Reign of Talon storyline are all heading into Season 5.
QuestWatch Turned Overwatch Into a Tabletop RPG
Overwatch also escaped the screen entirely for QuestWatch, Blizzard’s first live Overwatch tabletop RPG one-shot.
Matt Mercer, who voices Cassidy and is also rather well known for a little thing called Critical Role, served as game master.
Sombra voice actor Carolina Ravassa, Symmetra’s Anjali Bhimani, Reinhardt’s Darin De Paul, and Vendetta’s Chiara Preziosi took part in an original non-canon adventure set in the QuestWatch fantasy setting.
The adventure was written by Mercer alongside the Overwatch Narrative team, with support from Darrington Press and the team behind Daggerheart. The event was also tied to an online charity auction supporting Make-A-Wish.
Judging by the immediate community reaction afterward, people would quite happily watch Blizzard do this again.
Warcraft III Has Two Secret Levels Nobody Had Found Yet
There wasn’t a huge amount of new Warcraft III news on Day two, but Blizzard did reveal one particularly fun secret.
Brad Chan, senior manager on the Warcraft team, confirmed that two secret bonus levels are hidden inside Warcraft III: Reforged – Forsaken Kingdom.
He refused to explain what they contain or exactly how to unlock them, only saying players would need to do “a few things” to gain access.
When he spoke, Chan said Blizzard hadn’t seen anyone publicly report finding either level yet.
So somewhere inside a campaign that was itself a surprise release during BlizzCon are another two levels Blizzard decided not to tell anyone how to find.
Warcraft III: Reforged 3.0 Has Also Annoyed Some Players
The Reforged 3.0 update now requires an internet connection even when playing the Reforged single player experience, while LAN support has been removed from the modern Reforged client.
Blizzard still provides offline play and LAN functionality through the legacy Warcraft III client included with Reforged, but understandably some players are asking why the modern version of one of the classic LAN party games has moved backward in that respect.
Forsaken Kingdom’s more RPG-l heavy design is also dividing opinions among parts of the Warcraft III community. The campaign draws inspiration from The Frozen Throne’s Rexxar campaign and leans into a softer open world RPG approach in places.
Some players are enjoying Blizzard experimenting with a game that is more than two decades old. Others would rather Warcraft III remain firmly an RTS.
You can’t please everyone.
Then Came the March of the Murlocs
Warcraft absolutely made its mark on Day two with something considerably less serious: the March of the Murlocs.
Sunday’s official color was emerald green. Participants gathered before noon, the conch was blown, and an army of Murlocs marched toward the Grand Plaza Fountain for a group photo full of fish people.

And yes, about the conch.
Before BlizzCon, Blizzard’s senior director of global events, Kiersten Crissman, amusingly confirmed that the phrase “at noon the conch is blown” genuinely appears in the event’s production plan.
Even better, the conch is a real official BlizzCon object, and Blizzard confirmed that it even has an official owner. Unfortunately, there is no evidence that this person’s formal job title is Keeper of the Murloc Conch.
It should be.
Esports Champions Were Crowned
BlizzCon’s esports competitions also came to an end on Sunday.
South Korea won the Overwatch World Cup, defeating Saudi Arabia in the final.
Team Liquid won the World of Warcraft Mythic Dungeon International over Big Lucky, while Gators Back defeated Echo to take the Arena World Championship.
In Hearthstone, OTGxhh defeated XiaoT to become Masters Tour World Champion, while Team Tasteless beat Team Artosis to win the Blizzard Classic Cup.
Yoasobi and LE Sserafim Bring the Music
The Overwatch World Cup also hosted BlizzCon’s first-ever esports halftime show, with Japanese duo YOASOBI performing during Sunday’s competition.
Their appearance included the Overwatch collaboration track Orion, alongside some of the duo’s biggest songs.
Then it was left to LE SSERAFIM to bring BlizzCon Day 2, 2026 to a close.
The K-pop group returned to BlizzCon after previously performing in 2023 and headlined the closing show on Sunday night. Their set included the live debut of their new Overwatch-linked single Made My Night.
And with that, BlizzCon 2026 is done.
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